AI Insights · Timothy · October 2022
Top 5 Ultracasual Games on Android in Spain - Q3 2022
Analyzing the performance of the top 5 ultracasual games on the Android platform in Spain during Q3 2022, highlighting trends in weekly downloads, active users, and revenue.
During the third quarter of 2022, the ultracasual gaming category on the Android platform in Spain saw varying performance metrics across the top 5 games. Here's a detailed look at their trends in weekly downloads, active users, and revenue.
Fill The Fridge from Rollic Games showcased a fluctuating trend in weekly downloads, starting strong with approximately 38.9K in late June and subsequently declining to around 6.4K by the end of September. Weekly revenue for this game showed a similar pattern, peaking at $42 in late June and falling to $10 by the end of the quarter. Weekly active users also declined significantly from 165.1K to 41.2K over the same period.
Fidget Toys Trading・Pop It 3D by Freeplay Inc experienced a steady decline in weekly downloads, starting at about 16K in late June and dropping to roughly 6.6K by the end of September. The game's weekly active users followed a similar downward trend, decreasing from 50.2K to 33.1K over the quarter. Notably, this game did not generate any revenue during this period.
DIY Joystick from CrazyLabs LTD saw a consistent decrease in weekly downloads, beginning at approximately 23.9K in late June and falling to about 4K by the end of September. Weekly active users mirrored this trend, dropping from 35.5K to 21.2K throughout the quarter. Like the previous game, DIY Joystick did not record any revenue during this time.
Antistress - relaxation toys by JindoBlu exhibited a modest fluctuation in weekly downloads, peaking at around 15K in early August and ending the quarter at about 5.7K. Weekly revenue for this app remained relatively stable, with minor peaks, reaching up to $30 in late August. The weekly active users decreased from 59.8K to 55.5K over the quarter.
Lastly, Antistress Pop it Fidget Games by HD game experienced a relatively stable download rate, starting at around 11.8K in late June and ending at approximately 7.4K by the end of September. The game's weekly active users showed moderate fluctuations, ranging from 14.6K to 10.4K over the quarter. This game also did not generate any revenue during the period.
For more detailed insights and data regarding these ultracasual games and their performance, visit Sensor Tower.